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Learn to program with Scratch : a visual introduction to programming with games, art, science, and math / by Majed Marji ; publisher William Pollock ; production editor Alison Law ; cover illustration Tina Salameh.

By: Language: English Publisher: San Francisco, California : No Starch Press, 2014Description: 288 sidorContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 9781593275433
Subject(s): DDC classification:
  • 794.8/1526 23
Other classification:
  • Rdcb
Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Book Biblioteket HKR Biblioteket 793 Marji Available 11156000189922
Book Biblioteket HKR Biblioteket 793 Marji Available 11156000187741
Total holds: 0

Enhanced descriptions from Syndetics:

Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colourful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labelled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: Harness the power of repeat loops and recursion; Use if/else statements and logical operators to make decisions; Store data in variables and lists to use later in your program; Read, store, and manipulate user input Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of colour, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly.